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LMC:
How is sculpting for an fx studio different from doing your own
projects?
LR:
Ooh.
It depends on what shop and who you are working for. Working on
your own stuff is ALWAYS better. You are in complete control, you
set the rules. What could be better than that? The opportunities
where I was given the most autonomy I enjoyed the most. The shops
where the owner is constantly over me, telling me what to do I find
less enjoying. Now, if that person is a Kevin Yagher or a Steve
Johnson, who is supremely talented, I actually like and want to be
art directed. But if it is some bozo who can't sculpt his way out
of a paper bag, I do not handle it well. I quit in fact.
Another
interesting thing about working on make-ups and shop stuff all the
time is you have to sculpt characters relaxed and straight
forward so that they will have a neutral expression to begin with.
I have to remind myself sometimes when doing mask that the thing has
to have an expression. I love looking at all the great work on the
internet that is just loaded with character and expression.
LMC:
How fast do you have to work? Any tips you use to work really fast?
LR:
Once again, it all depends on the shop and the job. At Hensons, I
had a week to two weeks to sculpt everything, which right now seems
like forever. On tv work, I have done whole body suits in two days
(with help). Full head appliance sculptures in a day and a half. I
don't suggest learning to do it fast right away. Learn how to do it
right first. Then you can pick up speed. I've seen some guys on
the internet who are churning out sculptures left and right, but
upon closer inspection the anatomy seems all wrong to me. Or the
finish is off. Once you get the anatomy right, the character right,
the forms right, then go for speed. Generally , you do need to be
fast . Some of my friends are so fast it's scary.
Tips
for being fast? Hmm. I'm still learning that one. I think you're
faster when you learn to let go of thinking about what you're doing
and just let if flow.
LMC:
Do you ever just not make the deadline? How is something like that
typically handled?
LR:
Yes, sometimes you simply cannot make
the deadline they give you. Of course, a lot of the deadlines you
get are not realistic, and they know it, so they give you more time.
But if it's a real deadline, and you can tell when it's real, then
you have to make it.
I
have been on several jobs where the deadline is shortened from 3
weeks to a week and a half and the number of make-ups doubles.
Actually, that's a pretty typical scenario.
LMC:
Do you
know know what corners to cut? do you have to have an idea of what
the camera's eye can see as opposed to sculpting out full details?
LR:
Yes. When you are in a crunch, texture is
always last and is an afterthought. I try to get all the bold shapes
right, and then if there's time you do nice texture. In most cases,
texture is just there to affect the way the light hits the
sculpture. You can use anything to create a neat texture- chip
brushes, sponges, latex paint- when it gets molded and painted and
filmed a lot of times that thing that you though looked like hell
actually looks quite good. Perfect textures are done to please
yourself. To push yourself to do better.
Also they are to convince the producer that the toys that he paid
millions of dollars for worth the money. But I think a good goal is
to make it look as real as you can and as good as you can in
whatever time frame you have. But I have done some really simple
textures that I felt horrible about in the sculpt that actually
looked pretty good in silicone.
LMC:
Is it stressful? Do you ever feel burned out?
LR: YES
. It can be very stressful. The hardest part as I have said before
is people not letting you alone to do your job. Whoever it is.
This is when the stress comes in. You know you can do a better job,
you can make them look good, and they get in your way the whole
time. It can be exhausting.
LMC:
Any interesting studio stories?
LR:
They
are all interesting, but I can't tell you any of them!
LMC:
What
led you to make tribute masks?
LR:
As you've heard 100 times before, this is not a steady business. I
usually work on a make-up or something for my portfolio during the
off times. Well, I thought I might as well try to do something that
I can make money at and enjoy, so I decided to do a mask and sell it
on the internet. At the time, the only mask site out there I could
find was a site called the HMA (Halloween Mask Association). I had
watched the HMA with a sick fascination for a year or two, wondering
why these guys were so infatuated with one white mask . And thought
I could do a pretty good mask that people would like. So I
contacted the HMA head honcho Eric Austin to see if i could put a
mask on the site. I thought it would be easier to put it with
Eric and the HMA than try to waste time on my own site. He had
great traffic. So I did one and I enjoyed the experience. Eric
was really cool and helped me out a lot and that's how I got
started
with
the masks. Now that I've done a few masks with the HMA and
have had success with them, I really enjoy dealing with and
interacting with the mask community. There are some real characters
out there. But my customers are the best. I love hearing about how
they enjoy the masks. And if someone is crazy enough to sell one
of my masks to someone else, I love hearing that they actually make
money doing it. Someone recently emailed me telling me he bought
one of my masks for over 3 times what I sold it for! I've also
heard rumors that people have offered a few thousand dollars for one
of my masks and have turned the money down. Music to my ears.
LMC:
Do you think masks in general are a respected art form beyond the
die hard collectors? If not, how could that change?
LR:
I assume you are talking about
halloween masks. Well, I would have to say no. And
I think the reason is because masks are stuck in the " cheap rubber
halloween" mode at this time and it will take work and the right
timing to get it out of that mode and into the next one. Let's see
what we can do about that.
LMC:
Do you
enjoy doing it, or is money during the down time the biggest draw?
LR:
Most of the time I enjoy it more than working on a movie!
Actually, I enjoy some masks more than others. I honestly enjoy
doing my own original stuff better, but I'll sell 5 or six of those
as opposed to 20 of a popular movie icon. The thing about doing the
masks that is disappointing to me is that I still can't really do
them the way I want to. Masks usually have a straightforward
stance. I hate that. I would like to really go all out. But you
can't. As a business person you can't spend 3 weeks on something
that you're gonna sell for $200. And unfortunately no one is going
to buy a mask for ten thousand dollars- yet. So you have to make
compromises, some of which are uncomfortable. I barely make it with
charging $250 a mask. Of course, owning a house and cars in LA
will cause you to charge more, I guess. I honestly don't know
how the other mask makers do such a good job for such a good price.
They are amazing to me. Erich Lubatti, Darkside Paul, Jeff Death
and the many others... how the hell do they do it!!! I'm still
trying to figure out how to do such good work as efficiently as
they do. If I ever do, I'm gonna put 'em all out of business!
JUST KIDDING! There's room for all of us. Even Big Joe.
Seriously,
I think I will have a much bigger presence in the mask business in
the future. But it will be more mass production than custom
pieces.
LMC:
Are you thinking of going the Steve Wang route, with lower priced,
higher volume?
LR:
Yes and no. It will be mass
production, lower priced and higher volume, but not like Steve or
anyone else has done before. A completely different direction from
what I've done before. That's all I can say for now. Stay tuned.
And I'm going to do some more tribute masks along the lines of what
I've done before. And some super limited
edition originals that are going to blow you away. I'm going to be
busy this year.
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