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LMC:
Did Steve do any FX work for Batman: Dead End? What did he think of
your Predator designs?
SC:
Steve
was cool enough to let me pour up a couple of his Predator heads
that he sculpted, and lent me some molds for the dreadlocks and a
few other things. Though that was a big help, and very much
appreciated, I personally feel Steve’s greatest contribution to the
film was his moral support and willingness to share knowledge. We
talked at length about his painting technique for the suits, the
subtle mixing of colors… How the suit was sculpted, molded, etc… His
knowledge of all things Predator was invaluable in creating the
suits. Though in typical Steve fashion, ultimately there were a few
comments about a certain color here, or an inaccurate form there, he
absolutely loved the suits and felt they were more true to his
original designs than the stuff in Predator 2.
LMC:
Any neat stories to share from your early years working in the
studios.
SC:
Actually,
one in particular comes to mind… I was working at Stan Winston’s
late one Friday evening, pouring rigid polyfoam. I ran out of cups,
and was too tired to go looking for some, I had one more pour to do,
and conveniently noticed that there was about 1/3 left in each
gallon aluminum container of the A and B components. I thought I was
being smart by pouring one into the other, putting the cap on
quickly, and shaking it up… Well, when I went to take off the cap
and pour it into the mold, it was stuck. The pressure built up
inside the can, and I couldn’t get the cap off. I was panicking, and
the can was getting hot, so I put it down on the table. It started
making weird noises, hissing and bulging all over, so I backed up
against the wall, and the thing EXPLODED all over the place. Little
yellow dots of foam literally covered everything in the room,
including me. Mind you, this was before the big shop with the
separate display area. The room I was working in (which I later
found out I shouldn’t have been) had among other things, Predator
display heads, and a full Terminator endoskelton in it. Both now
covered with polyfoam. I had to come back in all weekend and pick
little bits of foam off the endoskeleton, the Supreme Intelligence
(from INVADERS FROM MARS) and the Predator, one by one. Glad Stan
never found out about that one… Oh, and then later that week, I
crashed my car, so I had to ride a bike to work… Then I crashed
that, and Richard Landon and the guys in the mechanical shop fixed
it for me… and they called Mark McCreery “CRASH”, go figure that one
out.
LMC:
Hey Stan, if you are reading this, try to block that last answer out
of your mind :)
SC:
Maybe he should read it, if he actually acknowledged that I did
that, and gave me credit for doing it, that would be a first.
LMC:
What
is the reality of working in a studio compared to the glamour some
might think?
SC:
There
is no glamour working in Hollywood, especially in creature shops.
Actually, working in the shops is exactly the same as high school.
The shop owner is the principal, the coordinators and shop foremen
are the teachers, and the crew are all the kids. Certain teachers
like certain kids better than others, if you stay late and work
overtime, you get extra credit, if you mess something up, you have
to stay for detention, and fix it. There’s cliques, just like in
high school, you’ve got the cool kids, the dorks, the designers, the
“we’re better than all of you” sculptors, the mold makers, the
painters, the runners, and at lunchtime, the cliques all go their
separate ways, just like high school… Going on set, is like the
fucking PROM, you hope you get asked to go, but some people never
get asked, and go home and cry… and EVERYONE talks shit about
everyone else… If the student makes it the four years, he might
become a teacher after he graduates, and run a department, and if
that teacher works at that school long enough, he might actually get
an offer to be a principal at his own school… See, I told you…high
school all over again.
LMC:
How did you meet Henry Alvarez? How has that
relationship helped your growth?
SC: That,
actually is a whole other interview in itself, but I’ll give you the
extremely condensed version…I met Henry when I was 19 years old, and
he had the wisdom, experience and foresight to see through my
immaturity, and what was then, shall we say… A “difficult” exterior.
He gave me a chance, and saw my deep desire to learn and grow as an
artist, particularly as a sculptor. Though even Henry will admit to
it now, at that time, he thought my talents were far greater as a
designer, and pushed me in that direction. I wouldn’t budge, I
wanted to learn how to sculpt, so Henry took me under his wing and
the rest, as they say, is history. If you look at my sculptures even
after one year with Henry, the growth was astounding…After a few
years, I was actually sculpting heads and stuff for his studio… Now,
to look at the work that was pre-Alvarez…ecchh, no form, no finesse,
no depth. It was all surface and very crude, God, I can’t even look
at it. Henry is without a doubt, the most influential person in my
life, he’s been the best mentor someone could ever hope to have, and
a great friend. He’s taught me not only about art and sculpture, but
about life. Growing up at Henry’s studio, working there through my
20’s was a truly great time in my life. What I’ve been so fortunate
to learn from Henry and his talented family is truly without
measure. I’ve also, in recent years developed a strong friendship
with Henry’s son Nick, who is a tremendous talent in his own right,
and someone whom I’ve grown to trust and respect a great deal. Nick
and I write together quite a bit, and have developed several scripts
over the past few years that I’m hoping to direct in the near
future. I’m in a constant state of amazement at how my relationship
with Henry has developed over recent years, into more of a
friendship from the teacher/student scenario. It’s funny how things
in life like that come full circle. Now I’m mentoring a young artist
who I’ve introduced to Henry, and he just smiles, I guess seeing
parts of himself in me. He’s my surrogate dad, and I love him very
much. Just the other day, we were sitting at a convention, signing
autographs and taking pictures with the fans, he just looked over
and flashed me that huge, signature Henry Alvarez smile, it was all
right there on his face, he didn’t need to say a word. That pretty
much sums up our relationship, we’ve learned to know what the other
is thinking, and we have a lot to smile about--- I need a tissue.
LMC: What influences your design work?
SC:
Lots
of things… Fish, insects, reptiles, birds, amphibians, cephalopods,
crustaceans… Skulls and bones. Other artists… Steve Wang, Jordu
Schell, Simon Bisley, Alex Ross, Brom, Frazetta…
LMC:
How do you go about conceptualizing a fantasy character.
SC:
Usually they start as rough sketches, then I’ll flesh the design out
in a tighter rendering or painting. After that I’ll work it out
three dimensionally in clay.
LMC:
How do
you keep the ideas fresh and not so much a reproduction of existing
designs?
SC:
That’s
actually a hard thing to do when you’ve been doing this as long as I
have. Jordu and I actually have discussions about this all time… You
just have to keep being inspired, and make sure fresh ideas and
material are being processed constantly by the brain. We’re always
giving each other obscure films to watch and exposing each other to
new artists, etc… You have to try and think outside the box, and
come up with a different approach to a familiar situation… One that
is uniquely you, but is a different application or approach. A lot
of it is actually trial and error, you find out what works and what
doesn’t.
LMC:
Are you constantly making mental notes when you watch movies or read
books or even just see things in nature that you might incorporate
into your design work? Do you keep a notebook or jot pictures down
on the spot?
SC:
Absolutely… I carry a sketchbook with me everywhere I go. It
especially comes in handy when I’m making a film, quick sketches are
a big part of my repertoire when I communicate with the cast and
crew. It’s so much easier sometimes to just do a quick marker or
pencil sketch to get an idea across to the DP, or prop master,
whoever… here, this is what I want, go make this. It’s invaluable to
know how draw when you’re making a movie, at least to me.
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