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LMC:
You grew up with artistic talent, were you always doodling and
drawing?
SC:
Yes,
that started very, very young… I got into comic books and dungeons
and dragons in about the fourth grade, my friends and I would get
together at each others houses and play D&D and draw. Then in 1977,
Star Wars came out… I remember coming out of that movie at nine
years old, knowing exactly what I wanted to do with my life. I was
fortunate to have that direction and burning desire to create at a
young age. My childhood was a very important time in my creative
development, I was always drawing and making models and costumes.
LMC:
Did you ever venture into mask making?
SC:
I’ve
made a few masks… They’re fun. The ones I made as a kid were pretty
crude, usually from cardboard and paper towel rolls. My favorite
mask that I’ve made is the Sleestak from LAND OF THE LOST. Someday,
I’ll do the suit to go with it.
LMC:
Did
you plan to have a career in the arts? Were you aiming to work on
movies?
SC:
Always, I never ever strayed from that… Working in the movies was my
dream since I was a kid, the only job I ever recall having that was
not creative was working briefly as a lifeguard before I got hired
at Stan Winston’s.
LMC:
What
artists influenced you growing up?
SC:
There
was a lot of stuff actually… Early influences were mostly comics and
Heavy Metal magazine, Corben, Moebius… Frazetta, Neal Adams, John
Byrne… The guys that illustrated all the D&D books and Dragon
magazine were good too. The biggest influence however, was a book my
mom bought me in NYC right after Star Wars came out called THE ART
OF STAR WARS. All the stuff by Joe Johnston and Ralph McQuarrie was
voluminously inspirational to me, I think to this day, that early
ILM, Johnston-esque, marker style is evident in my design work.
LMC:
What’s your opinion of the latest Star Wars movies?
SC: I’ll
say this… Though I own both films, and have seen them several times,
they’re not really STAR WARS movies to me. STAR WARS, for me, will
always be the original trilogy. There is a magic, a passion, a sense
of wonder and gritty realism in those films that the new films are
totally devoid of. There’s so much cg stuff, that it almost feels
like you’re watching an animated movie. I think a lot of the people
in the art department that worked on the new films are
extraordinarily talented, but for some reason, the original trilogy,
especially Star Wars and Empire, are better looking, better
designed, better acted and certainly directed better than the new
films. I personally feel that Lucas has become more enchanted with
the process of filmmaking and how to make cg characters, rather than
the films and characters themselves.
LMC: You got your first big job with Stan
Winston. How did you get your foot in the door? What was your
primary job?
SC:
It was
November of 1986, I was lifeguarding and going to school, I remember
not knowing really how to get my whole movie career started, so I
just picked up the phone book, looked under special effects, and
called the first listing, which was a company called Apogee. I told
the girl that answered the phone who I was, and she connected me to
very nice man named Rick Lazarini, who at that time was in charge of
the creature shop at Apogee. Rick was very cool, he was very
impressed with my portfolio of drawings, and told me that although
they were not working on anything at the moment, that Stan Winston
was working on a show called LEVIATHAN, and was looking for people,
he gave me the phone number over there, and said I should talk to
Alec Gillis, who was running Stan’s at the time. I got home, called
over there and talked to Alec. He asked me to come in for an
interview, which went very well, he was super nice and gave me a
tour of the shop. I was amazed and totally enthralled with
everything that was going on there. He asked me if I knew how to
make molds, to which my reply was “What are molds?” He laughed and
asked when I could start, to which my reply was “Start what?” I
guess he and the guys over there really got a kick out of me, and
hired me as kind of an assistant. Since I was still in school, I
could only work part time at first. I was mostly running errands,
getting people lunch and doing odds and ends in the shop, which I
did for many months on LEVIATHAN and ALIEN NATION, which at the time
was called OUTER HEAT. After I was finished with school, I went full
time that following summer and was learning a lot from all the
talented artists that were there, by then I was cleaning molds and
patching foam latex for the rest of those shows, and was let go when
they ended. I really never did anything creative there until a few
years later, Stan himself asked me to design some cat creatures for
a project that eventually became REALM OF THE CLAW. I remember
helping the crew move from the Northridge location to the new,
bigger shop in Van Nuys. I also did a bunch of sketches and a
maquette for the show they were getting ready to do at that time,
which was PREDATOR 2. Those were never used, or acknowledged for
that matter by Stan. But that’s ok, those samurai-inspired designs
finally showed up in Batman Dead End.
LMC:
You’ve
worked on a number of big name movies. Are there any that are
particularly memorable?
SC:
MIB
was particularly memorable because I remember getting a phone call
from Rick Baker, asking me to come and design creatures for the
show. I get to his studio, and he greets me at the door and says
there’s a design meeting with everyone, he leads me into this
conference room where Steve Wang, Miles Teves, Jordu Schell, Aaron
Simms, Matt Rose, Jose Fernandez, Moto Hata, Eddie Yang, and Carlos
Huante are all sitting there. We all had a great meeting, talking
back and forth about different designs, approaches and ideas for all
the characters, Rick asked everyone to come up with different ideas
for certain characters. I predominantly worked on The Edgar
cockroach, Mikey, and the alien baby. Though my stint on that show
was brief, it will always be very special to me because Rick felt
that my design skills were at such a level as to be included in the
design team with all those talented guys. It was an honor, and I had
a lot of fun.
LMC:
Wow, that’s quite an A-List of talented designers.
SC:
The best of the best… the “TOP GUN” of creature designing if you
will.
LMC:
How was Jurassic Park? Guyver 2, MIB to choose a few?
SC:
JURASSIC PARK was different for me, because I never worked in the
creature shop. I didn’t work on the dinosaurs at all. I did a lot of
graphic design and concept work on the logo and the posters. I also
carved a lot of the fossils that are on the walls in the park and in
Hammonds office. GUYVER 2 was awesome because I got to work with
Steve Wang again, we had worked together previously on a bunch of
stuff, but this was the first movie Steve and I worked on together.
I did a bunch of designs and concept art for the film. Steve will
always be inspirational to me because he’s one of the first FX guys
to break out on his own and direct. I related to him a lot because I
was on that path, and had a tremendous amount of respect for him
both as an artist and a director. I learned a lot from Steve on that
show, and over the years. We’re great friends, Steve is always the
first guy to lend a hand and help out when I’m shooting something
and vice-versa. It was actually pretty special when he was on the
BATMAN: DEAD END set, to have Steve there, the guy who created the
original Predator! The Predator squid tentacles were out of control
that night. We’re actually working together now on designs for a
project I might be directing in the near future.
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