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LMC:
Do you
find any particular discipline (sculpting, painting, design work,
etc) more enjoyable than any other?
SW:
I
enjoy doing designs and sculpting more than any of the other
aspects. Although, I do enjoy the entire process. The problem
solving part of the game keeps you on your toes. My philosophy has
always been to “innovate not imitate” and I always try to improve on
ways to make whatever we build better.
LMC:
Which other sculptors/effects artists do you admire and why?
SW:
That
question is too complicated for me to answer; we would be here all
day! Let’s just say that we have some of the best artists in the
world working in this industry today and I am a big fan of a lot of
them.
LMC:
You’ve
produced and directed quite a bit as your career progressed. How do
you feel you have grown in this regard? Do you get more
satisfaction from creating a movie from these different
perspectives?
SW:
I find that my priorities
and focus as a filmmaker has shifted and also matured. What used to
be so important to me does not matter to me as much anymore. I used
to be all about the visuals, now after making a few films, I
realized that character and story should always be the first and
foremost focus of any narrative. Having great visuals is always a
plus, but good visuals without a plot is pretty much a waste of time
in my humble opinion.
LMC:
Any filmmakers/screenwriters out there that can still write a good
story?
SW:
“Good” is subject to interpretation, And I dare not subject anyone
to my opinions of what is good or bad. I think if you like a story
or film, then it’s good.
LMC:
What’s your favorite part of the
directing/producing/writing business?
SW: The
part where the money people leave me alone to do my job. I do my
best work this way. A lot of studio executives and distributors do
not know this, but they get the best results from their filmmakers
if they are supportive of them, instead of always trying to control
or second-guess them.
LMC: Guyver has been your “baby” and a cult
classic. Discuss that project and what it has meant to you? What
about some more of your own features you put a lot of heart into?
SW:
Actually, I consider Guyver 2: Dark Hero my baby. The first Guyver
film was a co- directorial with my good friend, Screaming Mad
George. That film was not the film I wanted to make; I was forced at
gunpoint on that one! LOL. But Seriously, Guyver 2 is my
favorite film that I made to date. It’s a little rough around the
edges, certainly not my best film, but it was very special in that I
had complete freedom to do what I wanted, within the tiny budget of
$900,000 of course. I put so much sweat and tears into that film. I
made about $300 a month for 15 months. Safe to say, I
did
not do it for the money. The distributors all made their millions
and I got nothing, not even a penny! Distributors are down there
with Satan in my book! Anyway, without getting too corny, I
have a lot of personal emotions invested in that film and it brings
me joy to watch it from time to time.
LMC:
Are you
able to watch it today without thinking about the production side of
it? ie. Enjoy it as a typical viewer?
SW:
I think
one of the downsides of being a filmmaker is that you can never
watch your own films objectively. You put too much thought into
every frame and you had to watch it a million times as you piece the
pieces of the puzzle together. The only way I can really enjoy my
own films is to watch it with an audience. Their reactions are
usually genuine and if it’s positive, I can enjoy it vicariously
through them.
LMC:
How did
you think the public would react to Guyver 2?
SW: I
had hoped for a more positive response. But the reality is that
while a lot of the fans really liked it, the general public just
didn’t get it. I don’t blame them, although it came as a bit of a
shock for me. I was really proud of the film especially because we
made it for soooo little money. You just have no idea what we went
through to get this film made.
LMC:
Any new stuff in the works?
SW:
I am currently taking a break from films. The effects world is soooo
busy that I usually roll from one project right into another without
even a day off! Plus, with the budgets of independent films
shrinking, the cost of shooting them rising. It has become
increasingly more difficult to make movies. I do not have much of a
chance to get the studio movies either, because I am not a high
profile rock video or commercial director. That has been a trend for
over a decade now and shows no sign of changing. The
official
word from me is that “I am waiting for the right project to come.”
LOL!
LMC:
Do you have an idea of what the “right” project would be
(unofficially of course ;-))?
SW:
It changed from day to day…LOL. The right project has to be a really
good script with some substance and it has to have enough money
behind it so I don’t have to compromise the quality of the film.
LMC:
You’ve
worked on some of the most recognizable creatures in the business
and some big name projects: Predator, Aliens, Batman to name a few.
Which do you think you are best known for?
SW:
I would say The Predator and the Guyver. At least most of the fan
mail I get mentions them.
LMC:
How did you hatch those designs?
SW:
Predator
had elements of wolverine, samurai, Zulu warriors and some Masamune
Shirow, (creator of Apple seed), Guyver was originally designed by
Yoshiki Takaya, I just reworked the design and introduced the
concept of bones and muscles to it.
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