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Page 5   

(Thanks to Christian Hanson for some great additional questions)

LMC: Artists at some point may stagnate in their designs, merely imitating what's come before. How do you prevent this and keep your designs so fresh and original?

JS:  Sometimes I have cause to think that my designs are getting kinda stale anyway, no matter what I do to keep that from happening. However, I get inspiration from the damndest things sometimes, and this can often lead to the creation of something new and fairly original. I can’t stand people who say, “Duh, what’s the point of trying to do something original? everything’s been done…” That’s like saying that every nook and cranny of the Earth has been charted, that every corner of the Universe has been explored, every facet of the human brain. It’s bullshit, and it is a very uncreative, close-minded attitude to have. There are limitless opportunities in design. Just think of all the animals on Earth. Now think of the infinite number of mix-and-match possibilities. Now add to that various degrees of distortion, different character traits and coloration. Imagine an insect monster with elephant-like skin that has a metallic blue color with orange spots(!). You can now start to see how the innovative designer thinks. An excellent designer I know named Carlos Huante seems to be able to tap into this design ethic astonishingly well. I worked with him on Men In Black and a lot of other stuff. (By the way, if you don’t think the ‘elephant-insect monster’ idea could ever look cool, I have taken a stab at it just for the purposes of this here interview (look right)….)

 

LMC: If I handed you 10 million dollars, what would you spend your days doing?

JS:  First of all, I WOULD MOVE OUT OF L.A., maybe the U.S. The values, attitudes and celebrity worship are completely out of hand. I don’t know about you, but I don’t give a flying fuck who Jennifer Lopez is screwing, or how ‘great’ a guy Ben Affleck thinks he is. I am sick of the nonstop barrage of Holiday Spa ads we are subjected to, and I want to throw up when I look around at all the wealth folks have and know that people are dying RIGHT NOW in South Africa---among other places. So to start with, I would donate at least six or seven million dollars of that money to relief efforts for the less fortunate in this world. And this isn’t bullshit—I already contribute quite a bit of what money I make to several charities and relief programs. It’s just the right thing to do. Three million dollars would be way more than I needed to live the rest of my days in total luxury, buy a cabin in a forest somewhere, sculpt whatever I wanted, make a film or two, relax. By the way, if you do intend to give me ten million dollars, could you make sure that it’s soon?

LMC: Do you think that fX artists get the proper amount of credit for the characters they create?

JS: The growing popularity of makeup and creature effects has definitely led to improved recognition of the artists who do this work. However, the names that are well known are usually the shop owners, not the guys working for them. Most often, the guys who actually do the work  get very little credit indeed-- sometimes they don’t even get a credit on the movie! But by far the worst oversight is the ridiculous situation with the Oscars and Emmys. The folks who design, sculpt, mold, run foam, seam and paint the stuff GET NO RECOGNITION AT ALL. Who does? The folks who apply it to the actor or actress on set. That’s it. THEY are the ones who win the awards, THEY are the ones who get the pats on the back on set, THEY are the ones who stand on the podium and get the glory. To me, this is outrageously unfair. By no means am I saying that the folks who apply makeup don’t deserve credit—of course they do; makeup application is an art in itself, and a good makeup artist can make an appliance look like life, a bad one like crap. My point is that I think there ought to be shared credit with the folks slaving away in the shops.

 

LMC:    Are your designs ever stifled by the production side of films, or do they bring out your best work? Can you discuss the     difference between designing for a personal project and for a film?

JS:  It would seem at times that the job of producers and directors is to do nothing but stifle the artists working on a show. Then there are a few who really seem to know what works and what doesn’t, and who make decisions based on artistic esthetics and not an ego-driven need to put in their two-cents worth. Obviously, the latter is the rarity. Generally, it is very important to remember that you are a commercial artist when you work on a film, not an artist. There is a big difference. Although it is very frustrating to see great opportunities go down the drain, you must remember that what you are making is part of a much bigger machine. I think the worst moments are when you design something that you know is good, and some production guy says, no, we prefer it cuter with bigger eyes and pink fur….and you have to change it. That really sucks. But it is the reality of working in a commercial venue, especially one like Hollywood where the stakes are so high. There is a growing tendency in the industry to go with the tried-and-true as opposed to the original. It seems that no one wants to bank on a new idea anymore, and that is tragic; just look at all the sequels, remakes and movies based on bad old television shows. It’s depressing. On the other hand, when designing for yourself, the sky’s the limit, and that is a ton of  fun. It’s interesting to realize that the artists who get ‘discovered’ are usually the ones doing something new. Don’t be afraid to do crazy weird stuff that doesn’t make sense; someone somewhere will get it.              

 

LMC: Do you ever get the urge to get a camera and crew together and make a movie (and a budget of course)?

JS: Yes. These plans always fizzle though because the amount of coordinating necessary to get a bunch of folks to commit to a certain block of time at once is very difficult. I would like nothing more than to make a film. When folks these days are scared by crap like ‘Scream’, I have a feeling that my friends and I could make a film so upsetting and frightening that people would go into a catatonic state after seeing it.

  

LMC: What do you find inspiring in other artists’ work? What do you dislike (generally)?


JS:  Well, like many other artists, I suppose I find originality among the more inspiring aspects of another person’s work…A certain daring that is particular to their work and their work alone. I love artistic styles that show a clear mastery of technique to the point where they can break the rules without the work looking ‘wrong’. There is a certain rightness to some artists’ work that is  hard to quantify, yet you know it’s right somehow. This rightness is one of the harder things to explain as far as why some things work and others don’t, especially to students or non-artists. When it comes to what I do not like, that is much more readily measured. It seems that a great number of fantasy artists working today decide to mimic the style of another’s work so precisely that they are hard to tell apart. For instance, there are numerous Brom, Phil Hale and Frazetta copiers whose work is not simply inspired by these artists, but is a complete rip-off. I find this to be the very antithesis of art. While some of these mimics may have tremendous talent, it saddens me that they don’t even try to bring their own style to the work; it becomes almost a mechanical endeavor at this point--- a nearly scientific breakdown of lighting styles, color theories and composition. The same can be said of artists in the effects business. Granted, there are many trailblazers and true, original talents. But somewhere along the line, it seems as if a certain style was established (one I associate with a certain mediocre effects house) that a lot of guys seemed hell-bent on aping. Mozzarella-cheese stretchy skin, big, cartoony eyes and teeth, and lots of blood. I think that it is this ‘style’ that I hate the most.

LMC: Where do you see your career heading?

JS: I am in the process of a transition of sorts away from makeup effects and more into pure sculpture. Like many others in the business, I would like to move towards a fine art approach with the kind of work I like to do--utilizing the same techniques and materials that I have in the industry, but with a more conceptual basis. Imagine fantasy art that actually has some meaning beyond just looking cool---that should give an indication of the sort of thought process I’m in. I can imagine that some folks may be disappointed with the kind of work I end up doing, but these same types are among my foremost reasons for wanting to get out of this industry: a pervasive and generally ignorant attitude that my friends and I refer to as the ‘model-kit mentality’, which consists of the belief that if it doesn’t have every little pore, isn’t a bitchin’ monster, and doesn’t have blood squirting out of it’s eyes, it isn’t of interest. Obviously, that attitude is far too narrow-minded for true art. I will always love great monster stuff---I definitely don’t intend to sound elitist---but I do feel the need for my work to have a greater emotional impact on the viewer beyond the initial viewing.

 

LMC: Is there a market for the type of work you would like to do?  Enough to keep food on the table?

JS:  This is the GREAT UNKNOWN, and the big risk of trying to break out of one profession and into another. I honestly don’t know what will happen, but I do know that almost anything is better than working in some of these effects shops full of toxic chemicals, egos and bad art direction.

 

 
 
 
 
 
 
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