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LMC:
Where do you get your ideas?
JS:
This
is most likely the hardest question to answer, because the answer
is: everywhere! Other artists, an abandoned old building, a weird
looking person at the airport…inspiration is everywhere.
LMC:
Do you simply make mental
notes or are you creating creatures in your mind when you see these
things?
JS:
A
little of both, I guess. I can draw on things I’ve seen in nature
and replicate them in sculptures sometimes. Other times, I see
something or someone, and a full blown concept pops into my head.
It’s weird, like being on a permanent acid trip, but it makes life
less dull, I suppose.
LMC:
What
types of creatures do you enjoy creating the most?
JS:
I was long regarded as ‘the alien guy’ by most folks in the
business, and I do love aliens---but I kinda got pigeonholed
with that. I’m finding myself increasingly drawn to what my friend
Bill Basso and I refer to as ‘Meat-n-Potatoes’ monsters-- those that
fall into the category of classic creatures such as demons,
werewolves, boogeyman-type things—the Gothic sort of monsters. It
seems a real challenge to come up with interesting new ways of
interpreting these types of characters. I also love to create
bizarre creatures that don’t necessarily fit into any category. Is
it an alien? A demon? A genetic mutation? There is a nice feeling of
‘anything goes’ with these types of designs.
LMC: Ah great, the creature world will be the better for it.
LMC:
How have you incorporated the computer into
your work?
JS: I
use Photoshop all the time now for design and to clean up
illustrations. I don’t know how I survived without it for so long!
LMC: Talk about CGI and the future of FX work.
JS:
It is
hard to say what will happen in the years to come as far as what
happens to traditional real-time effects vs. computer generated
effects. Certainly, it is all too clear that CGI is swiftly
becoming the premiere special effects technique in films today, and
that does not bode well for the real-time makeup and creature
effects facilities. Do I think that real-time effects will die out
completely? No. That’s like the worry in the 40’s that television
would completely replace radio. When you look at what has been done
with a marriage of the two effects techniques, then you start to see
just how valuable they both are. Look how good that stuff in
Blade II was!
LMC:
What’s
your opinion of CGI in movies?
JS:
This
is something of a loaded question. It seems to me that, since
Jurassic Park, CG has taken over to a large extent. Of course, the
digital animals in that film were far better, at least in terms of
full-motion actuation, than anything traditional effects could have
achieved. However, there seems to be a growing trend in thought
among filmmakers that CGI is the be-all end-all of film effects,
that it is the best way to achieve any effects shot, and this
just is not true. I don’t get anywhere near the thrill watching the
new Star Wars films as I did with the first three, and one of the
reasons is that the effects are so homogenized looking. The first
three benefited greatly from the use of a wide variety of effects
techniques; bluescreen, stop-motion, miniatures, mechanical
creatures. For me, this lent the films a ‘what will we see next’
feel that is totally absent from this new series of movies. Oh yeah,
the films are horribly made, written and directed too.
LMC:
Talk
about some of the work you’ve done for various movies.
JS:
This is a massive question. Primarily, I have been hired to design
on the bulk of pictures I’ve worked on. As I mentioned elsewhere in
the interview, my first Hollywood picture was “The Bride of
Re-Animator”. I sculpted and designed everything from suits to masks
to appliances on that show, and in one bizarre case, a hand puppet
of a rabbit. Not long after this wrapped, I was hired at Stan
Winston’s to sculpt on “Predator II”, and while there, I assisted a
great guy named Dave Anderson on molds for “Edward Scissorhands”,
and even helped take lifecasts of Johnny Depp’s hands. I remember
making Johnny laugh while we took the casts. He was really cool. I
co-sculpted on the skinned bodies for Predator II, and sculpted the
feet of the Predator. Later, I spent most of my time painting on
that show (there was a lot of stuff), and even got a chance to paint
a casting of the original suit to match the one in the first movie.
That was a lot of fun. Following my 8 month stint at Stan’s, I was
hired by Steve Wang and Screaming Mad to work on a live-action film
that they would be directing based on the popular Japanese
superhero, “The Guyver”. They wanted to put several guys in charge
of designing, sculpting, and fabricating their own creature suits.
Of course, George was already familiar with my work—but how Steve
came to know my name is a very interesting story. Now, obviously I
had not only heard Steve Wang’s name while still back East, he was
one of my true idols. I was in a shopping mall one weekend( this was
during my time at Stan’s), and I saw Steve. I had never met him, and
he didn’t know me from Adam, but I went up to him and said, “ Steve,
I’m a huge fan and admirer. May I show you my work someday?” Well,
Steve was very nice, and as we got to talking, it turned out that he
lived literally across the street from me! This was right
around Christmas, and Steve was just starting a family, so he
was
rather pressed for time. But he said to call him after the Holidays,
and he would come over and take a look at my stuff. He gave me his
number, and I walked away floating on a cloud. Well, I can’t
remember ever wanting the holidays to be over so badly, but when
they finally were, I called him and he was as good as his word. He
came over to my crappy little apartment, looked at my stuff, sat on
the floor (I had almost NO furniture), and told me that he thought
my work was very good. I’m sitting there thinking: Steve Fucking
Wang is sitting in my apartment!!!!! He was so humble and kind---I
will never forget his generosity. Well, this is how he came to think
of me for “Guyver”. I was actually quite nervous about being put in
charge of completely handling my own suit, but I was also very
excited. I learned an enormous amount from Steve on that show about
constructing a suit, painting, fabrication…it
was a terrific experience in terms of gaining knowledge. Even now
that I’ve known Steve for more than 13 years, when I’m talking to
him at some shop or other where I run into him, I still have a bit
of wonderment that I am now friends with this guy who I admired so
much all those years ago. He even gave a great impromptu talk at my
class once, and showed my students photos of his most recent stuff.
It was great. Anyway, the creature I did for the Guyver project was
a big fat elephant monster with a trunk which, looking back, sucked.
But it was my first major suit creation, so it was a lot of fun.
There is a very
common
tendency in folks out here who get a first chance to make a suit to
throw everything but the kitchen sink into their design (perhaps
fearing that this is their one and only chance to do one). My suit
was no exception. Well, after ‘Guyver’, I worked on a whole slew of
projects that are, for the most part, fairly forgettable; “Class
Act”, a Kidd-n-Play rap movie for which I created some monsters seen
in a wax museum; One of the “Star Trek” movies for which I created
alien masks and a pair of goofy alien feet; I did some puppet-teering
on “Batman Returns” with some penguin puppets that Stan Winston’s
had made; I did some work for the Chiodo Brothers on a silly T.V.
show called “The Amazing Live Sea Monkeys” based, incredibly, on the
popular brine shrimp novelty item sold through Spencer gifts and
comic books since time immemorium; Somewhere in there I did some
masks for Don Post Studios, some toy sculpting for a company called
‘Cat Planet’, and some creature stuff for my friend Dave Barton’s
shop. At the tail end of this period, I got a call from Optic Nerve
Studios, which was gearing up for the first season of a television
show called “Babylon 5”. I was called in to design and sculpt
appliances, alien masks, suits---you name it. There was an awful lot
of work to do on this show weekly, and I had a lot of freedom
in design. About 2 weeks or so after I got there, my bosses
mentioned that they were going to be hiring a fellow that I had met
at Don Post named John Wheaton. I had seen his work at Post’s, and I
felt really threatened---I was afraid that this tremendous
opportunity I had was going to go down the drain if this guy was as
good as I feared he might be. He was, and I was really
threatened. He could draw, and draw well. He was an excellent
sculptor, too. He was very quiet, and hard to get to know. This was
tough, and the more he did, the more my bosses seemed to want to
delegate equal design opportunities between us. My attitude of ‘if
you can’t beat ‘em, join ‘em’ was kind of a bust, because he was so
quiet, but after awhile, we started to
talk
more, and became friendlier. Looking back, I am embarrassed at how
immature I was being, especially considering what a fantastic friend
John has become to me. He is by far one of the most versatile and
imaginative artists I’ve met. I learned an enormous amount from him
about illustration, and I credit him with teaching me the basics of
light and shade. He is extremely humble (to a fault), but his superb
work at Optic Nerve over the past 9 years has earned him 2 Emmys,
the respect of numerous artists in the industry and legions of fans
that probably don’t even know his name. I keep telling John to get a
goddamn website so people can see all his amazing unpublished work!
Well, obviously, John and I became very good friends, and even
though I left Optic after the first season, we have stayed in close
touch ever since. After “Babylon 5”, I spent time doing a lot of
personal projects, and then went to work for a company called SOTA
FX, where I was the key creature designer for the television show
“Weird Science”. I did a few projects while there, then did a brief
stint at Rick Lazarrini’s Creature Shop on the popular ‘Budweiser
Frog’ series of commercials. Not long after this, I got a call that
would radically change everything—my career, my artwork, the way I
was perceived by others in the industry —everything. A very talented
friend of mine named Eddie Yang (whom I had met on ‘The Guyver’)
was calling from Cinovations, Rick Baker’s effects company. They
were starting a major project involving aliens, and he wanted to
know if I was available. Of course, I made it clear that I was
indeed available---especially for Rick Baker! Well, I went in for an
interview, and a very nice fellow named Bill Sturgeon (who has been
with Rick since the EFX days of the early 80’s) looked through my
book, and then told me the horrid news that Rick was on set for “The
Nutty Professor”, and wouldn’t be able to see my work that day….
unless I was willing to come back in an hour or two. I came back in
an hour or two. Rick had just showed up, and he sat down to look at
my portfolio. I was shitting bricks. He spent a long time looking
very,
very closely at the work I had done, and when he finished, he closed
the book and said “Excellent. What’s your rate?” I was ecstatic. But
the weirdest was yet to come. He proceeded to tell me that he was
going to a meeting in the Hamptons (in New York) to meet with
producer Steven Spielberg and the director of the film, Barry
Sonnenfeld. The movie was called “Men in Black”, and it was to be a
sci-fi comedy with a lot of creatures. Rick told me he wanted me to
come with him to this meeting (which would be held at Spielberg’s
home), and design stuff while the meeting progressed. If I was
shitting bricks before, I was shitting cinderblocks now. Was this
really happening?! It was like something out of a bizarre dream.
What if I froze up in the presence of all these legendary film
folk?! Terrified as I was, I said yes without hesitation. So Rick
and I got on a plane that weekend to New York, and when we arrived,
were put in a limo that took us to a huge house in the middle of the
woods where we would stay. It’s late at night, and I’m in this big
house with one of my biggest heroes, and I don’t want to come off
like an idiot, but I just had to ask him some questions about his
career. He was really cool about it, though, and seemed to enjoy my
flurry of questions. It was such a great time. Next day, we were
taken to Spielberg’s home several miles away, and the meeting got
under way. This was an especially momentus meeting for Rick, because
it was the first time that he had sat down to talk with Steven since
the fiasco of “Nightskies” 15 years prior. Rick made it very clear
that I should keep my
mouth
shut during this meeting because of the delicacy of the situation,
and I wasn’t about to say anything anyway. Well, I did a few
drawings, answered a few questions (when asked), but mostly sat
there listening to the whole idea of “Men In Black” unfold. I hadn’t
realized that the film was still so unformed until this meeting. It
was a fascinating experience to hear the way films are put together,
especially to hear the way they are put together by giants like
these guys! They were making enormous decisions about the very type
of film it would be right there, and even discussed (in a loose way)
who might be cast! It was just amazing, and even though “Men In
Black” wasn’t an earth-shattering revelation of modern cinema, it
was a terrific education in how movies are constructed. After the
meeting, Rick and I returned to this ‘house in the woods’, where we
continued to discuss the project and how to approach the various
effects involved. Well things were really going smoothly, and I was
very excited to return to the shop and begin working. Upon our
return however, things immediately turned unpleasant. (The second
half of this long-winded, boring rant about my career will be
concluded at a later date in part 2….)
LMC:
Do you like doing movie work?
JS:
Sadly,
the business is rather tawdry on this side of the camera, and I have
lost my enthusiasm for this work (film work) to a large extent. I
will always love monsters, no doubt…but making them for crappy
movies with jackass directors who don’t know anything is a major
drag.
LMC:
So, is it not important to you at this stage to see one of your
creations on the big screen?
JS:
Indeed
the bloom is off the rose in that respect, yes. If an opportunity
came along where my creation was going to be used in a more subtle,
moody way however, I’m sure I would get more satisfaction.
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