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LMC:
How do
you go about creating a likeness?
HA:
First, I study the individual’s
likeness, then read whatever is available on the person’s
personality, whether he is to be in character, such as a movie role,
or the time of his life he is to be portrayed in. I try to obtain as
many pictures available and close in expression.
If
there is a profile picture, I will enlarge that to the measurements
of his height, cut out a template and use that as a guide. I rough
out the profile and then proceed to also rough in the likeness from
the front, using dividers and calipers to keep me within the bounds
of average human measurements. I then proceed to tighten up the
likeness, using smaller tools. When it is close, I use a tool with
guitar string wire to further blend the forms and then Stengalize
the piece with a smooth loop tool.
LMC:
What do you think is the biggest challenge creating a likeness?
HA:
That
would be creating a likeness in an emotional expression, such as
joy, sadness, or hate.
LMC:
Are
there common mistakes you see other’s make when doing a likeness?
HA:
Yes, they often
make up forms for lack of in depth research into the individual’s
likeness.
Also
they tend to mix up forms from various photos which show different
expressions.
For instance, in trying to make a
scowl, they will sculpt the eyes squinted from one picture and raise
the brows as shown in another. Pretty hard to do. That is a very
fine line to walk, using various photographs and making them work.
Most often, you will not find a set of photos showing the head in
profile, three quarters, or full front with the same expression.
LMC:
How
has your career evolved over the years?
HA:
Well, from the
sixties to the early eighties, I did nothing but make wax models.
Eighties through early 90’s I did wax models and film effects. Early
90’s to present, wax models, some film work, latex mask designing,
bronze miniature busts and figurines, to larger than life bronze
memorials, creating with my son, thematic images for the Walt Disney
Company and now, larger than life bronze portraiture. Who knows
where I will go from here.
LMC:
How have you evolved as an artist from your beginnings?
HA:
Well, as almost every other artist’s
experience, I have gotten better as an artist or sculptor due to the
fact that I have created over 2000 wax models so far and have art
directed many other pieces by other artists and sculptors in film
and other company businesses.
I am
still evolving as a sculptor with many experiences to come.
LMC:
Talk
about Wolf’s Head productions. What work do you do there? Why did
you create the business?
HA:
Wolf’s
Head was the dream child of Delbert Winans and myself. It is a
separate company aside from Alvarez Wax Models. I am the V.P and Art
Director. Delbert and I had this idea to promote the iconic images
of the Horror, Sci-Fi, and Fantasy films in the ultimate fine art
form, which to us, is bronze. We started out with Disney items, of
which we have sold several editions , and now have a line ready to
go with them, to individuals of classic horror. We also had
Universal license to create a lot of their icons, but we were too
optimistic about the wants of serious collectors and the prices were
not in the budget of the general collecting public. We still have
hope of one day reviving those images. A possibility will be to do
them in resin. We’ll see.
LMC:
Can
you give an overview of how a bronze model is created?
HA:
You start out with the sculpture,
mold it, send the mold to the foundry where they cast a wax
positive, clean it up and add “gating tubes” to it. They then go
through an eight day process of making a “waste” mold over it. This
is done by dipping the wax piece into a creamy investment plaster
with various additives, then dipping into a super fine silicate
sand. It is allowed to dry for a day and then the process is
duplicated the next several days until a standard thickness is
developed on the wax. Then plaster mold is baked and the wax is
melted out. The mold, being hot, is now ready for the bronze to be
cast into it.
Once this has been done, it is
allowed to cool for several hours, before the investment plaster is
vibrated and knocked off. The bronze piece has all the gating tubes
cut off and then it is sand blasted to get rid of the remaining
investment plaster. The bronze piece is now “chased” removing seams
and redetailing the joined areas. It has a final silicate-bead
Blasting
and then has a chemical induced Patina applied. It is then mounted
to a marble or wood base and the piece is finished.
LMC:
How
did you get involved creating latex masks?
HA:
Well that is a little story in its
self. One day I get this call and the guy says his name is Steve
Haberman and he wanted to know if I have old mannequin heads that he
could buy. He stated that he looked in the Long Beach Phone book,
in the
yellow
pages, under mannequins, and there was Alvarez wax Models. I asked
him what he was gonna use them for and he stated he had this
monster mask collection and wanted to put them on the mannequin
heads, to display them. I stated, OK, but you’ll have to come on
down to look at them, to see which ones you can use. He practically
yelled, Great! I asked where he lived and he said Long Beach, so I
said come on down, and you can look through what I have. A little
while later, there is a knock on the door, I open it, he says who he
is, we shake hands, I invite him in, and his eyes BULGE as he steps
through the doorway.
Steve did not realize that we
produced full size “Wax Models”, as he was more familiar with the
term; “wax figures”. HE
SAYS,
“WOW’’!! Wax Figures” !! I LOVE WAX FIGURES! I now get a flood of
questions, How long you been here? I didn’t know there was a wax
studio in Long Beach! How long you been doing it and on and on. I
proceed to give him a tour and he is blown away! I couldn’t kick him
out if I wanted too! On top of this, I had started my move into the
effects world , working with Rob Bottin, (Bow-teen) and he had asked
me to store his creature props from the film, “The Thing”, in my
studio.
Steve saw this and went, YOU WORKED
ON THE THING???? I said yup! A little bit. He was gaga over the
props. I think I became famous just for having those in my studio!
Just joking! We became instant
friends. Steve asked if he could bring some friends down for a visit
and I asked how many, as I was nervous opening up my studio to
visitors. I had not done so up to this time. He said a dozen or so.
I gulped and said ok.
I
can’t remember everyone, but David Lady came, I think Laura also,
Guy Thorpe, John Calpin, Dante Renta, Ron Magid, I believe Rob Tharp
came too, but anyway, meeting David Lady was the beginning of a long
friendship and business association. Steve was asked to inquire if I
would be interested in doing a series of masks for collectors which
led to me talking with David about his business and pretty soon we
were creating latex masks. I just picked up information from David
and other people on the “how to” and since it was a related field,
things just fell in place. I was commissioned by Jim Lawrence and
several other collectors to do a bust of Pumpkinhead, another
commission for a mask of Metropolis Maria for Dante Renta. We did
the Metropolis Maria piece and then Jim Lawrence, who was associated
with Morris Costumes introduced us to Ed Edmunds of Distortions,
Inc. We started with the huge full size Alien , then a series of
different Pumpkinheads and then the Predator, until eventually we
were creating a line of masks for David Lady’s business and Licensed
film products for Morris Costumes, with a few of our own
designs
being thrown in. We also had Death Studios producing a custom line.
LMC:
What
has been your favorite latex mask you’ve created?
HA:
The
50/50 head of Arnold as the shot up T2 piece and the snarling
Pumpkinhead Bust.
LMC:
Talk
about those early days of latex mask making? How do they differ from
today’s techniques?
HA:
Well, mask making, in my opinion,
goes back to Don Post Sr. His line of masks, great for that time
frame, were cast very thin, hair was glued on and the paint schemes
were very flat, opaque, and not very realistic looking. The method
for painting was a use of Rubber cement, thinned down and colored
and very toxic. The designs were created for fast removal from the
molds, meaning limited or no undercuts. Those masks were created
strictly for wearing.
Today, we do
a lot of experimenting. We try different plasters, trying to get the
best detail and longevity out of the molds. We try making them
thicker so we could get more absorption, thus being able to cast
thicker latex skins. We try different latex’s. We also create
designs with more undercuts, knowing that it will be difficult to
pull out the skins, but give a more dynamic piece. we have started
putting more realistic paint schemes on our pieces. Painting methods
now vary, where different materials are used according to the use or
purpose of the mask. Hair is being inserted into the latex to give
the mask a more realistic look. Plastic and glass eyes are also
being used to create that realness.
Masks
are also now being created for a category that is strictly meant for
Display. The interiors are now foamed, to help retain the shape and
to make them last longer. Latex masks are multimedia pieces now.
Besides being used in film, worn and collected by the public, they
are also used as animated props in haunted house venues. Masks and
masking have indeed, come a long way.
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